false
class ExampleScene extends Phaser.Scene { // … Previous code update() { if (gameState.cursors.right.isDown) { gameState.exampleSprite.setVelocityX(100); gameState.exampleSprite.anims.play('movement', true); // The sprite is facing its original direction gameState.exampleSprite.flipX = false; } else if ( gameState.cursors.left.isDown) { gameState.exampleSprite.setVelocityX(-100); gameState.exampleSprite.anims.play('movement', true); // The sprite is facing its flipped direction gameState.exampleSprite.flipX = true; } }}