Answers for "ompute Tangent Space Per Fragment"

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ompute Tangent Space Per Fragment

When enabled this setting tells the baker to perform the Tangent Space 
computation in the Fragment Shader (also called Pixel Shader) instead of 
the Vertex Shader. Meaning that the computation will be done 
per pixel instead of being interpolated from vertex to vertex.

Unreal Engine 4 - Enabled
Unity - Disabled
Posted by: Guest on February-14-2021

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