godot exit func
# Use "return"
func _ready():
if some_condition:
print("true")
else:
return # breaks execution of the entire function
print("test")
godot exit func
# Use "return"
func _ready():
if some_condition:
print("true")
else:
return # breaks execution of the entire function
print("test")
godot exit game
get_tree().quit()
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