error CS0619: 'GUIText' is obsolete: 'GUIText has been removed. Use UI.Text instead.'
/*Add at the beginning of the code:*/
using UnityEngine.UI;
/*then replace GUIText with Text*/
error CS0619: 'GUIText' is obsolete: 'GUIText has been removed. Use UI.Text instead.'
/*Add at the beginning of the code:*/
using UnityEngine.UI;
/*then replace GUIText with Text*/
how to solve error CS0619: 'GUIText' is obsolete: 'GUIText has been removed. Use UI.Text instead.'
/*Open the . cs file that Unity is indicating on the error (you can use any text editor for this, even notepad)
Insert*/
using UnityEngine. UI;
/*on the beggining of the . cs file.
Replace GUIText with just Text.*/
guitext is obsolete use ui.text instead
Replace This Script with simple Activator Menu
using System;
using UnityEngine;
using UnityEngine.UI;
#pragma warning disable 618
namespace UnityStandardAssets.Utility
{
public class SimpleActivatorMenu : MonoBehaviour
{
// An incredibly simple menu which, when given references
// to gameobjects in the scene
public Text camSwitchButton;
public GameObject[] objects;
private int m_CurrentActiveObject;
private void OnEnable()
{
// active object starts from first in array
m_CurrentActiveObject = 0;
camSwitchButton.text = objects[m_CurrentActiveObject].name;
}
public void NextCamera()
{
int nextactiveobject = m_CurrentActiveObject + 1 >= objects.Length ? 0 : m_CurrentActiveObject + 1;
for (int i = 0; i < objects.Length; i++)
{
objects[i].SetActive(i == nextactiveobject);
}
m_CurrentActiveObject = nextactiveobject;
camSwitchButton.text = objects[m_CurrentActiveObject].name;
}
}
}
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