frame time unity
Time.deltaTime // time passed between frames
// used multiplied to an effect in Update()
// e.g.: Rigidbody.AddForce(0, 0, 2 * Time.deltaTime)
// In this way the force doesn't depend on the framerate
frame time unity
Time.deltaTime // time passed between frames
// used multiplied to an effect in Update()
// e.g.: Rigidbody.AddForce(0, 0, 2 * Time.deltaTime)
// In this way the force doesn't depend on the framerate
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