GetComponentsInChildren to list
List<Collider> collidersToTurnOff = new List<Collider>();
void Awake()
{
GetComponentsInChildren(collidersToTurnOff);
}
GetComponentsInChildren to list
List<Collider> collidersToTurnOff = new List<Collider>();
void Awake()
{
GetComponentsInChildren(collidersToTurnOff);
}
GetComponent to list
List<Collider> collidersToTurnOff = new List<Collider>();
void Awake()
{
GetComponentsInChildren(collidersToTurnOff);
}
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