godot fps locked to jumping
GDScript
Use :
if not is_on_floor():
	skittles.y -= gravity * delta
	move_and_slide(skittles, Vector3.UP)
    
Instaid of:
if not is_on_floor():
	move_and_slide(skittles, Vector3.UP)
	skittles.y -= gravitygodot fps locked to jumping
GDScript
Use :
if not is_on_floor():
	skittles.y -= gravity * delta
	move_and_slide(skittles, Vector3.UP)
    
Instaid of:
if not is_on_floor():
	move_and_slide(skittles, Vector3.UP)
	skittles.y -= gravityCopyright © 2021 Codeinu
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