custom signal godot
extends Node2D
signal my_signal
func _ready():
emit_signal("my_signal")
custom signal godot
extends Node2D
signal my_signal
func _ready():
emit_signal("my_signal")
godot connect signal code
extends Node2D
func _ready():
$Timer.connect("timeout", self, "_on_Timer_timeout")
func _on_Timer_timeout():
$Sprite.visible = !$Sprite.visible
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