Unity ongui text
void OnGUI () {
if(bool == true)
{
// simple, but you could put tons of logic in here too
GUI.Label(new Rect(20,40,80,20), "Text Here, COOL! "));
}
}
Unity ongui text
void OnGUI () {
if(bool == true)
{
// simple, but you could put tons of logic in here too
GUI.Label(new Rect(20,40,80,20), "Text Here, COOL! "));
}
}
unity gui text
public Text myText;
void Start()
{
myText.text = "This is my text";
}
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