# Answers for "2d look at unity"

5

2d object look at object

``````Vector3 dir = enemy.position - transform.position;
float angle = Mathf.Atan2(dir.y,dir.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);``````
Posted by: Guest on July-02-2020
3

look at Unity 2D

``````Vector3 diff = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position;
diff.Normalize();
float rot_z = Mathf.Atan2(diff.y, diff.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.Euler(0f, 0f, rot_z - 90);``````
Posted by: Guest on April-16-2021
1

unity 2d looka tt mouse

``````void Update() {
Vector3 dir = Input.mousePosition - Camera.main.WorldToScreenPoint(transform.position);
float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);``````
Posted by: Guest on December-29-2020
0

unity look at 2d

``transform.right = target.position - transform.position; // Works like a CHARM.``
Posted by: Guest on December-25-2020
0

2d look at unity

``````//Look at 2D job using the unity jobs system
struct LookAtJob : IJobParallelForTransform
{
public NativeArray<Vector2> targetPositions;
public void Execute(int index, TransformAccess transform)
{
Vector2 dir = targetPositions[index] - (Vector2)transform.position;
float angle = math.degrees(math.atan2(dir.y, dir.x));
transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
}
}``````
Posted by: Guest on November-21-2020