unity print to console
// To print in the console use "Debug.Log()"
Debug.Log("Text");
unity print to console
// To print in the console use "Debug.Log()"
Debug.Log("Text");
debug log unity
Debug.Log("Hello World");
Disable Debug.log Unity
#if UNITY_EDITOR
Debug.logger.logEnabled = true;
#else
Debug.logger.logEnabled = false;
#endif
unity log
Debug.Log("Text: " + myText.text);
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