dontdestroyonload unity
DontDestroyOnLoad(this.gameObject);
dontdestroyonload unity
DontDestroyOnLoad(this.gameObject);
dont destroy on load unity
using System.Collections;
using System.Collections.Generic;
using UnityEngine;// Object.DontDestroyOnLoad example.
//
// This script example manages the playing audio. The GameObject with the
// "music" tag is the BackgroundMusic GameObject. The AudioSource has the
// audio attached to the AudioClip.public class DontDestroy : MonoBehaviour
{
void Awake()
{
GameObject[] objs = GameObject.FindGameObjectsWithTag("music"); if (objs.Length > 1)
{
Destroy(this.gameObject);
} DontDestroyOnLoad(this.gameObject);
}
}
unity don't destroy on load
UnityEngine.Object.DontDestroyOnLoad(gameObject);
unity clone don't destroy on scene load
private static Player playerInstance;
void Awake(){
DontDestroyOnLoad (this);
if (playerInstance == null) {
playerInstance = this;
}
else {
DestroyObject(gameObject);
}
}
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