load image unity
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LoadLocalMachine : MonoBehaviour {
// Use this for initialization
IEnumerator Start () {
WWW www = new WWW ("file:///D://SampleImage.png");
while(!www.isDone)
yield return null;
GameObject image = GameObject.Find ("RawImage");
image.GetComponent<RawImage>().texture = www.texture;
}
}