Answers for "how to get tagged objects in unity c#"

C#
0

how to get tagged objects in unity c#

// Find the name of the closest enemyusing UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
    public GameObject FindClosestEnemy()
    {
        GameObject[] gos;
        gos = GameObject.FindGameObjectsWithTag("Enemy");
        GameObject closest = null;
        float distance = Mathf.Infinity;
        Vector3 position = transform.position;
        foreach (GameObject go in gos)
        {
            Vector3 diff = go.transform.position - position;
            float curDistance = diff.sqrMagnitude;
            if (curDistance < distance)
            {
                closest = go;
                distance = curDistance;
            }
        }
        return closest;
    }
}
Posted by: Guest on December-21-2020
0

how to get tagged objects in unity c#

using UnityEngine;// Search for game objects with a tag that is not usedpublic class Example : MonoBehaviour
{
    void Start()
    {
        GameObject[] gameObjects;
        gameObjects = GameObject.FindGameObjectsWithTag("Enemy");        if (gameObjects.Length == 0)
        {
            Debug.Log("No game objects are tagged with 'Enemy'");
        }
    }
}
Posted by: Guest on August-11-2021
0

how to get tagged objects in unity c#

using UnityEngine;public class Example : MonoBehaviour
{
    void Start()
    {
        //Set the tag of this GameObject to Player
        gameObject.tag = "Player";
    }    private void OnTriggerEnter(Collider other)
    {
        //Check to see if the tag on the collider is equal to Enemy
        if (other.tag == "Enemy")
        {
            Debug.Log("Triggered by Enemy");
        }
    }
}
Posted by: Guest on August-11-2021
0

how to get tagged objects in unity c#

// Instantiates respawnPrefab at the location
// of all game objects tagged "Respawn".using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
    public GameObject respawnPrefab;
    public GameObject[] respawns;
    void Start()
    {
        if (respawns == null)
            respawns = GameObject.FindGameObjectsWithTag("Respawn");        foreach (GameObject respawn in respawns)
        {
            Instantiate(respawnPrefab, respawn.transform.position, respawn.transform.rotation);
        }
    }
}
Posted by: Guest on August-11-2021

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