c# unity get lines
//Gameobject has to be active (Displayed)
//otherwise it will return the value from the last active frame (0)!
Canvas.ForceUpdateCanvases();
[Your Text Compontent].cachedTextGenerator.lineCount;
c# unity get lines
//Gameobject has to be active (Displayed)
//otherwise it will return the value from the last active frame (0)!
Canvas.ForceUpdateCanvases();
[Your Text Compontent].cachedTextGenerator.lineCount;
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