how to use navmeshagent in unity
using UnityEngine; using UnityEngine.AI; //using the AI system for navmeshaganet public class enemybehavior : MonoBehaviour { NavMeshAgent enemy; //call an object to navigate using the AI system of navmesh public GameObject dieAfterImpact; // Start is called before the first frame update void Start() { enemy = GetComponent<NavMeshAgent>(); //assign the name to the NavMeshAgent itself (because there is no need to use a public one) } //until here is what you really need to assig a NavMeshAgent , the rest below is just to add // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) //when i press a key, in this example is SPACEBAR { enemy.SetDestination(tower.position); //make the enemy get to the target using the navigation system and NavMeshAgent } } private void OnCollisionEnter(Collision collision) // in my case i imported an object from blender and its //pivot point was not in the middle of the object, so i used //an Empty GameObject to make it its center, so i have 2 types //of Destroy() here, one for the object and one for the Empty. { if (collision.gameObject.tag == "Tower") //using tags to know the target { Destroy(dieAfterImpact); //kills specified gameobject Destroy(gameObject); //kills itself } } }