Time delay C# unity
void start()
StartCoroutine(Text());
IEnumerator Text() // <- its a standalone method
{
Debug.Log("Hello")
yield return new WaitForSeconds(3)
Debug.Log("ByeBye")
}
Time delay C# unity
void start()
StartCoroutine(Text());
IEnumerator Text() // <- its a standalone method
{
Debug.Log("Hello")
yield return new WaitForSeconds(3)
Debug.Log("ByeBye")
}
wait for seconds unity
//In the example below the script will right "Hello" and 3 seconds later write "Goodbye" in the console
Start()
{
//Call the function Example()
StartCoroutine(Example());
}
Example()
{
Debug.Log("Hello");
//wait 3 seconds
yield return new WaitForSeconds(3);
Debug.Log("Goodbye");
}
unity wait for seconds
void start() => StartCoroutine(MyIEnumerator());
IEnumerator MyIEnumerator()
{
Debug.Log("Hello world!");
yield return new WaitForSeconds(3);
Debug.Log("Goodbye world!");
}
waitforseconds unity
public void GameOver()
{
//Set levelText to display number of levels passed and game over message
levelText.text = "After " + level + " months, you starved.";
new WaitForSeconds(6);
Application.Quit();
}
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