transform.translate unity
// Move the object forward along its z axis 1 unit/second.
transform.Translate(Vector3.forward * Time.deltaTime);
transform.translate unity
// Move the object forward along its z axis 1 unit/second.
transform.Translate(Vector3.forward * Time.deltaTime);
transform:translateX()
/* <length-percentage> values */
transform: translateX(200px);
transform: translateX(50%);
unity c# transform position
GameObject myObject;
// Change the position of myObject like this:
myObject.transform.position = new Vector3(x, y, z);
// Change position of GameObject that this script is attatched to:
transform.position = new Vector3(x, y, z);
// Read the x, y and z positions of myObject:
Debug.Log("x : " + myObject.transform.position.x);
Debug.Log("y : " + myObject.transform.position.y);
Debug.Log("z : " + myObject.transform.position.z);
transform.Translate movement
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Update()
{
// Move the object forward along its z axis 1 unit/second.
transform.Translate(Vector3.forward * Time.deltaTime); // Move the object upward in world space 1 unit/second.
transform.Translate(Vector3.up * Time.deltaTime, Space.World);
}
}
transform.Translate unity
transform.Translate(1 ,1 ,1); //where coordinates are x, y and z respectively
//Similarly you can also use:
int speed; //variable
transform.Translate(Vector3.forward * Time.deltaTime * speed); //for moving along z axis
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