Rigidbody.addforce
using UnityEngine;public class ExampleClass : MonoBehaviour { public float thrust = 1.0f; public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); rb.AddForce(0, 0, thrust, ForceMode.Impulse); } }
Rigidbody.addforce
using UnityEngine;public class ExampleClass : MonoBehaviour { public float thrust = 1.0f; public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); rb.AddForce(0, 0, thrust, ForceMode.Impulse); } }
how to make rb.addforce 2d
public Rigidbody rb; //make reference in Unity Inspector public float SpeedX = 0.1f; public float SpeedY = 0.5f; rb.AddForce(new Vector2(SpeedX, SpeedY));
unity rigidbody addforce
rb = GetComponent<Rigidbody>(); rb.AddForce(new Vector3(1.5f,1.5f,1.5f));
rb.addforce c#
rb.AddForce(0, 0, 5 * Time.deltaTime); // Time.deltaTime is optional ( Make sure that "T" is caps)
unity c# addforce
public class Example : MonoBehaviour { Rigidbody m_Rigidbody; public float m_Thrust = 20f; void Start() { //Fetch the Rigidbody from the GameObject with this script attached m_Rigidbody = GetComponent<Rigidbody>(); } void FixedUpdate() { if (Input.GetButton("Jump")) { //Apply a force to this Rigidbody in direction of this GameObjects up axis m_Rigidbody.AddForce(transform.up * m_Thrust); } } }
unity addforce
m_Rigidbody.AddForce(transform.up * m_Thrust); //rigidbodyToApplyForceTo.AddForce(Direction*Force);
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