unity addtorque
myRigidbody.AddTorque(transform.up * torque);
//transform.up is the axis it will spin around
//torque is a float value representing the intensity it will spin
unity addtorque
myRigidbody.AddTorque(transform.up * torque);
//transform.up is the axis it will spin around
//torque is a float value representing the intensity it will spin
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