unity get velocity at point
Rigidbody rb = gameObject.GetComponent<Rigidbody>();
//Returns the velocity at local position 'pos'
rb.GetPointVelocity(transform.TransformPoint(pos));
unity get velocity at point
Rigidbody rb = gameObject.GetComponent<Rigidbody>();
//Returns the velocity at local position 'pos'
rb.GetPointVelocity(transform.TransformPoint(pos));
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