unity normalize movement
//Normalizing the Input Vector and afterwards adding speed if needed!
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
Vector3 inputVector = new Vector2( h, 0, v );
inputVector.Normalize();
unity normalize movement
//Normalizing the Input Vector and afterwards adding speed if needed!
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
Vector3 inputVector = new Vector2( h, 0, v );
inputVector.Normalize();
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