unity oncollisionenter
void OnCollisionEnter(Collision col)
{
//This method will run when your game object
//collides with something
Debug.Log("Collided");
}
unity oncollisionenter
void OnCollisionEnter(Collision col)
{
//This method will run when your game object
//collides with something
Debug.Log("Collided");
}
oncollisionenter unity
void OnCollisionEnter(Collision collision) {
if (collision.gameObject.tag == "Door")
{
// DoorScript is the name you gave to the script on the door
DoorScript script = collision.gameObject.GetComponent<DoorScript>();
// OpenDoor is a method in your door object's script
script.OpenDoor();
}
}
OnCollision unity
using UnityEngine;public class Example : MonoBehaviour
{
void OnCollisionStay(Collision collisionInfo)
{
// Debug-draw all contact points and normals
foreach (ContactPoint contact in collisionInfo.contacts)
{
Debug.DrawRay(contact.point, contact.normal * 10, Color.white);
}
}
}
unity on collision enter
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
AudioSource audioSource; void Start()
{
audioSource = GetComponent<AudioSource>();
} void OnCollisionEnter(Collision collision)
{
foreach (ContactPoint contact in collision.contacts)
{
Debug.DrawRay(contact.point, contact.normal, Color.white);
}
if (collision.relativeVelocity.magnitude > 2)
audioSource.Play();
}
}
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