unity oncollisionenter
void OnCollisionEnter(Collision col) { //This method will run when your game object //collides with something Debug.Log("Collided"); }
unity oncollisionenter
void OnCollisionEnter(Collision col) { //This method will run when your game object //collides with something Debug.Log("Collided"); }
oncollisionenter unity
void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "Door") { // DoorScript is the name you gave to the script on the door DoorScript script = collision.gameObject.GetComponent<DoorScript>(); // OpenDoor is a method in your door object's script script.OpenDoor(); } }
OnCollision unity
using UnityEngine;public class Example : MonoBehaviour { void OnCollisionStay(Collision collisionInfo) { // Debug-draw all contact points and normals foreach (ContactPoint contact in collisionInfo.contacts) { Debug.DrawRay(contact.point, contact.normal * 10, Color.white); } } }
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