c# coroutines
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
IEnumerator WaitAndPrint()
{
// suspend execution for 5 seconds
yield return new WaitForSeconds(5);
print("WaitAndPrint " + Time.time);
} IEnumerator Start()
{
print("Starting " + Time.time); // Start function WaitAndPrint as a coroutine
yield return StartCoroutine("WaitAndPrint");
print("Done " + Time.time);
}
}