wait for a coroutine to finish unity
IEnumerator WaitingCoroutine()
{
yield return StartCoroutine(CoroutineToWait());
//CoroutineToWait has finished
}
IEnumerator CoroutineToWait()
{
yield return new WaitForSeconds(5.0f);
}
wait for a coroutine to finish unity
IEnumerator WaitingCoroutine()
{
yield return StartCoroutine(CoroutineToWait());
//CoroutineToWait has finished
}
IEnumerator CoroutineToWait()
{
yield return new WaitForSeconds(5.0f);
}
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