unity screentoworldpoint
Mathf.PI //Return pi
unity screentoworldpoint
using UnityEngine;public class Example : MonoBehaviour
{
float f = 2;
float p = 3;
void Start()
{
print(Mathf.Pow(6, 1.8f)); //Return 6 to the power of 1.8
print(Mathf.Pow(f, p)); //Return 2 to the power of 3 which equals 8
}
}
unity screentoworldpoint
public Camera yourCamera;
public Vector3 yourPosition;
yourCamera.ScreenToWorldPoint(yourPosition);
//For example to get positions of the mouse
Camera.main.ScreenToWorldPoint(Input.MousePosition);
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