unity random float
// To get a random float between two values:
float number = Random.Range(0.0f, 3.0f);
unity random float
// To get a random float between two values:
float number = Random.Range(0.0f, 3.0f);
unity random int
//If you use Int in the Random.Range() then it will
//return an Int
public int RanTimerHigh = 10;
public int RanTimerLow = 1;
void Start()
{
int RandomInt = Random.Range(RanTimerLow, RanTimerHigh);
}
unity random
var RandomValue = UnityEngine.Random.Range(min,max);
unity random number
// random int
int randnum = Random.Range(2, 10)
// random float
float randnum = Random.Range(2.0f, 10.0f)
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