random number generator unity
int num = Random.Range(min, max);
random number generator unity
int num = Random.Range(min, max);
unity random int
//If you use Int in the Random.Range() then it will
//return an Int
public int RanTimerHigh = 10;
public int RanTimerLow = 1;
void Start()
{
int RandomInt = Random.Range(RanTimerLow, RanTimerHigh);
}
unity random
var RandomValue = UnityEngine.Random.Range(min,max);
random in unity
// random int
int num = Random.Range(min/*int*/, max/*int*/);
// random float
float num2 = Random.Range(min/*float*/, max/*float*/);
unity random number
// random int
int randnum = Random.Range(2, 10)
// random float
float randnum = Random.Range(2.0f, 10.0f)
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