c# top down space ship
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpaceShipMovement : MonoBehaviour
{
public float moveSpeed = 100f; //how fast the ship moves
public float rotate_speed = 2; //how fast the ship rotates
public Rigidbody2D rb; //ships rigidbody 2d
// Update is called once per frame
void Update()
{
//rotates ship to the right
if (Input.GetKey("d") || Input.GetKey("right"))
{
//rotates z axis for 2d
transform.Rotate(0, 0, -rotate_speed);
}
//rotates ship to the left
if (Input.GetKey("a") || Input.GetKey("left"))
{
//rotates z axis for 2d
transform.Rotate(0, 0, rotate_speed);
}
}
private void FixedUpdate()
{
//arrow key up and w
if (Input.GetKey("up") || Input.GetKey("w"))
{
rb.AddForce(transform.up * moveSpeed);
//when going forward rotates faster
rotate_speed = 2;
}
//arrow key down and s
if (Input.GetKey("down") || Input.GetKey("s"))
{
//ship travles x3 slower than movespeed when going backwards
rb.AddForce(transform.up * -(moveSpeed/3));
//when going backwards rotates slower
rotate_speed = 1;
}
}
}