unity 2D top down movement
public float moveSpeed = 5f;
public Rigidbody2D rb;
private Vector2 _movement;
// Update is called once per frame
void Update()
{
_movement.x = Input.GetAxisRaw("Horizontal");
_movement.y = Input.GetAxisRaw("Vertical");
_movement = new Vector2(_movement.x, _movement.y).normalized;
}
private void FixedUpdate()
{
rb.MovePosition(rb.position + _movement * moveSpeed * Time.fixedDeltaTime);
}