pair a device to player input in unity
//Function returns a player input component paired with with device on a newly spawned gameobject
PlayerInput playerInput = PlayerInput.Instantiate(playerPrefab,players.Count,null,players.Count, device);
pair a device to player input in unity
//Function returns a player input component paired with with device on a newly spawned gameobject
PlayerInput playerInput = PlayerInput.Instantiate(playerPrefab,players.Count,null,players.Count, device);
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