unity add sections to a list
using UnityEngine;public class Example : MonoBehaviour { [Header("Health Settings")] public int health = 0; public int maxHealth = 100; [Header("Shield Settings")] public int shield = 0; public int maxShield = 0; }
unity add sections to a list
using UnityEngine;public class Example : MonoBehaviour { [Header("Health Settings")] public int health = 0; public int maxHealth = 100; [Header("Shield Settings")] public int shield = 0; public int maxShield = 0; }
unity inspector header attribute
//HEADER ATTRIBUTE using UnityEngine; public class Example : MonoBehaviour { [Header("Health Settings")] public int health = 0; public int maxHealth = 100; [Header("Shield Settings")] public int shield = 0; public int maxShield = 0; }
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