unity load scene
using UnityEngine.SceneManagement;
int buildIndex = 0;
//Load the scene with a build index
SceneManager.LoadScene(buildIndex);
unity load scene
using UnityEngine.SceneManagement;
int buildIndex = 0;
//Load the scene with a build index
SceneManager.LoadScene(buildIndex);
scene manager unity
using UnityEngine;
using UnityEngine.SceneManagement;
public class ExampleScript: MonoBehaviour
{
public string Scene; // Put int the Name of the scene you want to load :)
// Active when the game/app starts :)
void Start()
{
SceneManager.LoadScene(Scene);
}
}
load scene unity
using UnityEngine.SceneManagement
public class LoadScene : MonoBehavior
{
public string sceneToLoad = "Level2";
public void Start()
{
SceneManager.LoadScene(sceneToLoad);
}
}
loadscene unity
using UnityEngine;
using UnityEngine.SceneManagement;
public class Singleplayer : MonoBehaviour
{
public void LoadNextLevel()
{
//This will load the next scene in the buildIndex, e.g if in scene 3, go to scene 4
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex +1);
}
}
change scene unity
SceneManager.LoadScene (sceneBuildIndex:/*Put the number here*/);
scenemanager c#
using UnityEngine;
using UnityEngine.SceneManagement;
public class ExampleScript: MonoBehaviour
{
public string Scene; // Put int the Name of the scene you want to load :)
// Active when the game/app starts :)
void Start()
{
SceneManager.LoadScene(Scene);
}
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