Answers for "unity loadscene"

C#
26

unity load scene

using UnityEngine.SceneManagement;

//Put this in whenever you want to load a scene
SceneManager.LoadScene("Scene name");
Posted by: Guest on March-23-2020
13

unity load scene

using UnityEngine.SceneManagement;

int buildIndex = 0;
//Load the scene with a build index
SceneManager.LoadScene(buildIndex);
Posted by: Guest on April-18-2020
4

load scene unity

using UnityEngine.SceneManagement


public class LoadScene : MonoBehavior
{
	public string sceneToLoad = "Level2";
    
    public void Start()
    {
    	SceneManager.LoadScene(sceneToLoad);
    }
}
Posted by: Guest on June-22-2020
2

loadscene unity

using UnityEngine;
using UnityEngine.SceneManagement;

public class Singleplayer : MonoBehaviour
{
    public void LoadNextLevel()
    {
    	//This will load the next scene in the buildIndex, e.g if in scene 3, go to scene 4
        SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex +1);
    }
}
Posted by: Guest on July-11-2020
2

unity onpointerdown

//Attach this script to the GameObject you would like to have mouse clicks detected on
//This script outputs a message to the Console when a click is currently detected or when it is released on the GameObject with this script attached

using UnityEngine;
using UnityEngine.EventSystems;

public class Example : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
    //Detect current clicks on the GameObject (the one with the script attached)
    public void OnPointerDown(PointerEventData pointerEventData)
    {
        //Output the name of the GameObject that is being clicked
        Debug.Log(name + "Game Object Click in Progress");
    }

    //Detect if clicks are no longer registering
    public void OnPointerUp(PointerEventData pointerEventData)
    {
        Debug.Log(name + "No longer being clicked");
    }
}
Posted by: Guest on March-06-2020
5

setparent unity

using UnityEngine;public class ExampleClass : MonoBehaviour
{
    public GameObject child;    public Transform parent;    //Invoked when a button is clicked.
    public void Example(Transform newParent)
    {
        // Sets "newParent" as the new parent of the child GameObject.
        child.transform.SetParent(newParent);        // Same as above, except worldPositionStays set to false
        // makes the child keep its local orientation rather than
        // its global orientation.
        child.transform.SetParent(newParent, false);        // Setting the parent to ‘null’ unparents the GameObject
        // and turns child into a top-level object in the hierarchy
        child.transform.SetParent(null);
    }
}
Posted by: Guest on January-23-2020

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