how to make an player movement in UNITY 2020
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ThirdPersonMovement : MonoBehaviour
{
//keep in mind that it doesnt have a jump function
//and that u need to link to the script a player and a camera. Good luck!
public CharacterController controller;
public Transform cam;
public float speed = 6f;
public float turnSmoothTime = 0.1f;
// Update is called once per frame
void Update()
{
float horizontal = Input.GetAxisRaw("Horizontal");
float vertical = Input.GetAxisRaw("Vertical");
Vector3 direction = new Vector3(horizontal, 0f, vertical ).normalized;
if(direction.magnitude >= 0.1f)
{
float tragetAngle = Mathf.Atan2(direction.x, direction.z) * Mathf.Rad2Deg + cam.eulerAngles.y;
transform.rotation = Quaternion.Euler(0f, tragetAngle, 0f);
Vector3 moveDir = Quaternion.Euler(0f, tragetAngle, 0f) * Vector3.forward;
controller.Move(moveDir.normalized * speed * Time.deltaTime);
}
}
}