how to make an object jump in unity
Rigidbody rb;
float force = 10f;
void Awake(){
rb = GetComponent<Rigidbody>();
}
void Update(){
if(Input.GetKeyDown(KeyCode.Space)) {
rb.AddForce(Vector3.up * force, ForceMode.Impulse);
}
}
how to make an object jump in unity
Rigidbody rb;
float force = 10f;
void Awake(){
rb = GetComponent<Rigidbody>();
}
void Update(){
if(Input.GetKeyDown(KeyCode.Space)) {
rb.AddForce(Vector3.up * force, ForceMode.Impulse);
}
}
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