Answers for "unity lerp"

C#
5

unity lerp position

transform.position = Vector3.Lerp(transform.position, myTargetPosition.position, speed * Time.deltaTime);
Posted by: Guest on August-24-2020
1

unity float lerp

Mathf.Lerp(minimum, maximum, t)
Posted by: Guest on December-08-2020
8

vector3.lerp

Vector3.Lerp(startMarker.position, endMarker.position, fractionOfJourney);
//Smoothly transition between 2 locations over time, fractionOfJourney is time instance
Posted by: Guest on February-12-2020
1

unity lerp

using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
    // Transforms to act as start and end markers for the journey.
    public Transform startMarker;
    public Transform endMarker;    // Movement speed in units per second.
    public float speed = 1.0F;    // Time when the movement started.
    private float startTime;    // Total distance between the markers.
    private float journeyLength;    void Start()
    {
        // Keep a note of the time the movement started.
        startTime = Time.time;        // Calculate the journey length.
        journeyLength = Vector3.Distance(startMarker.position, endMarker.position);
    }    // Move to the target end position.
    void Update()
    {
        // Distance moved equals elapsed time times speed..
        float distCovered = (Time.time - startTime) * speed;        // Fraction of journey completed equals current distance divided by total distance.
        float fractionOfJourney = distCovered / journeyLength;        // Set our position as a fraction of the distance between the markers.
        transform.position = Vector3.Lerp(startMarker.position, endMarker.position, fractionOfJourney);
    }
}
Posted by: Guest on May-13-2020
2

unity lerp

thisText.color = Color.Lerp(normalColour, noAlpha, (Time.time - startTime) / lifeTime);
Posted by: Guest on April-20-2021
0

how to lerp a value in unity

lerpValue = Mathf.Lerp(minValue, maxValue, interpolationPoint);
Posted by: Guest on July-31-2020
0

unity lerp

using UnityEngine;

public class Unity_lerp : MonoBehaviour
{
    Vector3 start_pos;
    Vector3 end_pos;
    Vector3 ofset= new Vector3(5,0,0);
    float timer=0;
    // Start is called before the first frame update
    void Start()
    {
        start_pos=transform.position;
        end_pos=transform.position+ofset;
        
    }

    // Update is called once per frame
    void Update()
    {
        transform.position=Vector3.Lerp(start_pos,end_pos,timer/5);
        timer+=Time.deltaTime;
        
    }
}
Posted by: Vionix on April-12-2022

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