unity color lerp
Color.Lerp
Declaration
public static Color Lerp(Color a, Color b, float t);
Parameters
a Color a.
b Color b.
t Float for combining a and b.
Description
Linearly interpolates between colors a and b by t.
t is clamped between 0 and 1. When t is 0 returns a. When t is 1 returns b.
using UnityEngine;
public class Example : MonoBehaviour
{
Color lerpedColor = Color.white;
void Update()
{
lerpedColor = Color.Lerp(Color.white, Color.black, Mathf.PingPong(Time.time, 1));
}
}