Answers for "unity c# gameobject components"

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unity create gameobject with component

GameObject go = new GameObject("Test", typeof(MeshRenderer), typeof(MeshFilter), typeof(YourScript));
Posted by: Guest on July-16-2020
1

unity c# gameobject components

// GameObject Components:
// Properties
activeInHierarchy	Defines whether the GameObject is active in the Scene.
activeSelf	        The local active state of this GameObject. (Read Only)
isStatic			Gets and sets the GameObject's StaticEditorFlags.
layer				The layer the game object is in.
scene				Scene that the GameObject is part of.
sceneCullingMask	Scene culling mask Unity uses to determine which scene to render the GameObject in.
tag					The tag of this game object.
transform			The Transform attached to this GameObject.
  
// Constructors
GameObject			Creates a new game object, named name.
  
// Public Methods
AddComponent				Adds a component class named className to the game object.
BroadcastMessage			Calls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTag					Is this game object tagged with tag ?
GetComponent				Returns the component of Type type if the game object has one attached, null if it doesn't.
GetComponentInChildren		Returns the component of Type type in the GameObject or any of its children using depth first search.
GetComponentInParent		Retrieves the component of Type type in the GameObject or any of its parents.
GetComponents				Returns all components of Type type in the GameObject.
GetComponentsInChildren		Returns all components of Type type in the GameObject or any of its children.
GetComponentsInParent		Returns all components of Type type in the GameObject or any of its parents.
SendMessage					Calls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwards			Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
SetActive					Activates/Deactivates the GameObject, depending on the given true or false value.
TryGetComponent				Gets the component of the specified type, if it exists.

// Static Methods
CreatePrimitive				Creates a game object with a primitive mesh renderer and appropriate collider.
Find						Finds a GameObject by name and returns it.
FindGameObjectsWithTag		Returns an array of active GameObjects tagged tag. Returns empty array if no GameObject was found.
FindWithTag					Returns one active GameObject tagged tag. Returns null if no GameObject was found.

// Inherited Members
// Properties
hideFlags	Should the object be hidden, saved with the Scene or modifiable by the user?
name 		The name of the object.
  
// Public Methods
GetInstanceID	Returns the instance id of the object.
ToString		Returns the name of the object.
  
// Static Methods
Destroy				Removes a GameObject, component or asset.
DestroyImmediate	Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad	Do not destroy the target Object when loading a new Scene.
FindObjectOfType	Returns the first active loaded object of Type type.
FindObjectsOfType	Gets a list of all loaded objects of Type type.
Instantiate			Clones the object original and returns the clone.
  
// Operators
bool			Does the object exist?
operator !=		Compares if two objects refer to a different object.
operator ==		Compares two object references to see if they refer to the same object.
Posted by: Guest on July-27-2021

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