how to offset vector 3 by an angle unity
//Setting up Vector3's for rays Vector3 rayPosition = new Vector3(transform.position.x, headHeight, transform.position.z); Vector3 leftRayRotation = Quaternion.AngleAxis(-fovAngle, transform.up) * transform.forward; Vector3 rightRayRotation = Quaternion.AngleAxis(fovAngle, transform.up) * transform.forward; //Constructing rays Ray rayCenter = new Ray(rayPosition, transform.forward); Ray rayLeft = new Ray(rayPosition, leftRayRotation); Ray rayRight = new Ray(rayPosition, rightRayRotation); //(Doing things with rays...)