how to calculate the angle of a vector in unity
Vector3.Angle(Vector1, Vector2); // returns angle between Vector1 to Vector2
// Vector1 is from and vector 2 is to.
// The result is never greater than 180 degrees.
how to calculate the angle of a vector in unity
Vector3.Angle(Vector1, Vector2); // returns angle between Vector1 to Vector2
// Vector1 is from and vector 2 is to.
// The result is never greater than 180 degrees.
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