play sound unity
AudioSource audioData;
void Start()
{
audioData = GetComponent<AudioSource>();
audioData.Play(0);
Debug.Log("started");
}
play sound unity
AudioSource audioData;
void Start()
{
audioData = GetComponent<AudioSource>();
audioData.Play(0);
Debug.Log("started");
}
Unity audiosource play
public AudioSource someSound;
someSound.Play();
audioSource unity
AudioSource audioSource;
AudioClip clip;
void Start()
{
audioSource.clip = clip;
audioSource.Player();
}
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