Answers for "keep sprites at fixed transform according to screen resolution unity"

C#
0

keep sprites at fixed transform according to screen resolution unity

Vector3 pos = Vector3(15, Screen.height - 15, 10);
transform.position = Camera.main.ScreenToWorldPoint(pos);
Posted by: Guest on December-30-2020

Code answers related to "keep sprites at fixed transform according to screen resolution unity"

C# Answers by Framework

Browse Popular Code Answers by Language