Answers for "unity vector3 to transform"

C#
1

unity vector3 to transform

// Transform.TransformPoint

//Declaration:
public Vector3 TransformPoint(Vector3 position);

/* Description
Transforms position from local space to world space.
Note that the returned position is affected by scale. 
Use Transform.TransformDirection if you are dealing with direction vectors.
You can perform the opposite conversion, from world to local space
using Transform.InverseTransformPoint.

Examlpe: */
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    public GameObject someObject;
    public Vector3 thePosition;

    void Start()
    {
        // Instantiate an object to the right of the current object
        thePosition = transform.TransformPoint(Vector3.right * 2);
        Instantiate(someObject, thePosition, someObject.transform.rotation);
    }
}

// Declaration:
public Vector3 TransformPoint(float x, float y, float z);

/* Description
Transforms the position x, y, z from local space to world space.
Note that the returned position is affected by scale. 
Use Transform.TransformDirection if you are dealing with directions.

Example: */
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    public GameObject someObject;

    void Start()
    {
        // Instantiate an object to the right of the current object
        Vector3 thePosition = transform.TransformPoint(2, 0, 0);
        Instantiate(someObject, thePosition, someObject.transform.rotation);
    }
}
Posted by: Guest on August-15-2021

C# Answers by Framework

Browse Popular Code Answers by Language