Answers for "unity rotate vector3"

C#
5

unity rotate vector

Vector3 rotated = Quaternion.AngleAxis(-45, Vector3.up) * vector;
Posted by: Guest on May-23-2020
1

unity rotate vector3

Quaternion rotation = Quaternion.Euler(x,y,z);
Vector3 myVector = Vector3.one;
Vector3 rotateVector = rotation * myVector;
Posted by: Guest on January-02-2021

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