how to convert vector3 to quaternion
Quaternion rot = Quaternion.Euler(V3.x, V3.y, V3.z);
how to convert vector3 to quaternion
Quaternion rot = Quaternion.Euler(V3.x, V3.y, V3.z);
get quaternion from vector unity
Quaternion rotation = Quaternion.LookRotation(Vector3 forward, Vector3 up);
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