Answers for "unity c# vector3.distance"


unity distance between two vector3

Vector3.Distance(other.position, transform.position);
Posted by: Guest on February-14-2021

vector.distance array unity

//public int closestMobDistance = Mathf.Min(this.transform.position, closestMob.transform.position);
        closestMob = GameObject.FindGameObjectsWithTag("mobTeamTwo");
        //target = GameObject.FindWithTag("mobTeamTwo");
        float distanceMin = float.MaxValue;
        int closestMobIndex = -1;
        for (int i = 0; i < closestMob.Length; i++)
            //The above and below currently feed out the same information.
            float distCheck = Vector3.Distance(closestMob[i].transform.position, this.transform.position);
            if(distCheck < distanceMin)
                distanceMin = distCheck;
                closestMobIndex = i;
            Debug.Log("Distance Check: " + closestMob[0]);
Posted by: Guest on October-12-2021

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