how to store some variables on the device in unity
//Example using the PlayerPrefs system to store integers on the local device storage
//Writing data
PlayerPrefs.SetInt("myPref", 5);
//Reading data
myint = PlayerPrefs.GetInt("myInt");
how to store some variables on the device in unity
//Example using the PlayerPrefs system to store integers on the local device storage
//Writing data
PlayerPrefs.SetInt("myPref", 5);
//Reading data
myint = PlayerPrefs.GetInt("myInt");
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