Answers for "ienumerator wait for seconds"

C#
15

Time delay C# unity

void start()
StartCoroutine(Text());

IEnumerator Text()  //  <-  its a standalone method
{
	Debug.Log("Hello")
    yield return new WaitForSeconds(3)
    Debug.Log("ByeBye")
}
Posted by: Guest on March-07-2020
1

unity ienumerator wait for seconds

using UnityEngine;
using System.Collections;public class WaitForSecondsExample : MonoBehaviour
{
    void Start()
    {
        //Start the coroutine we define below named ExampleCoroutine.
        StartCoroutine(ExampleCoroutine());
    }    IEnumerator ExampleCoroutine()
    {
        //Print the time of when the function is first called.
        Debug.Log("Started Coroutine at timestamp : " + Time.time);        //yield on a new YieldInstruction that waits for 5 seconds.
        yield return new WaitForSeconds(5);        //After we have waited 5 seconds print the time again.
        Debug.Log("Finished Coroutine at timestamp : " + Time.time);
    }
}
Posted by: Guest on October-10-2021
2

wait for seconds unity

//In the example below the script will right "Hello" and 3 seconds later write "Goodbye" in the console
Start()
{
  	//Call the function Example()
	StartCoroutine(Example());
}

Example()
{
  	Debug.Log("Hello");
  	//wait 3 seconds
	yield return new WaitForSeconds(3);
  	Debug.Log("Goodbye");
}
Posted by: Guest on September-30-2020
6

wait for a second unity

void Start()
    {
        //Start the coroutine we define below named ExampleCoroutine.
        StartCoroutine(ExampleCoroutine());
    }

    IEnumerator ExampleCoroutine()
    {
        //Print the time of when the function is first called.
        Debug.Log("Started Coroutine at timestamp : " + Time.time);

        //yield on a new YieldInstruction that waits for 5 seconds.
        yield return new WaitForSeconds(5);

        //After we have waited 5 seconds print the time again.
        Debug.Log("Finished Coroutine at timestamp : " + Time.time);
    }
Posted by: Guest on December-24-2020
8

wait time in unity

using System.Collections;

private void Start()
{
	StartCoroutine(Wait());
}

IEnumerator Wait()
{
	//To wait, type this:
  
  	//Stuff before waiting
	yield return new WaitForSeconds(/*number of seconds*/);
  	//Stuff after waiting.
}
Posted by: Guest on July-12-2020
6

waitforseconds unity

public void GameOver()
		{
			//Set levelText to display number of levels passed and game over message
			levelText.text = "After " + level + " months, you starved.";

			new WaitForSeconds(6);

			Application.Quit();


		}
Posted by: Guest on June-05-2020

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